7 1/2
The Gist
Compete head-to-head with the dealer in this mainstay game. Get as close as you can to seven-and-a half without going over. Bet drinks instead of chips and formulate a winning strategy. Ideal for 4 to 6 players. Intense as a 2-player game.
7 1/2
The Gist
Gameplay
Anyone may volunteer to deal then shuffles and offers a cut.
Deal clockwise giving each player a card face-down. Dealer gets the last card (also face down). All players are free to look at their cards.
Dealer plays first person clockwise head-to-head:
1) Place bet: opponent wagers a drink amount (can be no larger than the dealer’s max bet).
2) Hit or stay: dealer gives the opponent as many cards as requested. The opponent loses on a bust. If the opponent stays before busting, then the dealer’s card is turned face up and the dealer can hit or stay. The dealer loses on a bust. If the dealer stays before busting, the opponent’s down card is turned face up. Loser drinks the wager.
Play continues clockwise.
After each person has played, the dealer gives each player a new card and continues play until the cards run out.
Rules
- 8s, 9s and 10s are all taken out of the deck with one exception (the 8-of-hearts)
- Face cards are worth a half
- Aces are worth 1
- If you bust (go over 71/2) you lose and must tell – no bluffing on this
- If you get 5 cards without busting you automatically win.
- If you get the 8-of-hearts you automatically lose
- A deal is completed when the cards run out (No re-shuffling is allowed to complete a hand. Once the cards run out, play it as is.)
- A round of the game is completed when each player has dealt once
Nuances
The dealer sets a maximum per-hand bet at the beginning of the deal (i.e. a third of a beer).
When dealing, the objective is to get through the deck efficiently (i.e. have a high cards-per-hand ratio) as the dealer is at risk of frequently losing - leaving little time to “absorb” losses.
The dealer is afforded two advantages:
1) Wins in the case of a tie.
2) May keep or discard (drawing a new card) when an opponent busts and the dealer’s card has not been shown.
It is a best practice for the dealer to keep track of used cards by placing them face-up on the bottom of the deck.
Traits
Gameplay
Anyone may volunteer to deal then shuffles and offers a cut.
Deal clockwise giving each player a card face-down. Dealer gets the last card (also face down). All players are free to look at their cards.
Dealer plays first person clockwise head-to-head:
1) Place bet: opponent wagers a drink amount (can be no larger than the dealer’s max bet).
2) Hit or stay: dealer gives the opponent as many cards as requested. The opponent loses on a bust. If the opponent stays before busting, then the dealer’s card is turned face up and the dealer can hit or stay. The dealer loses on a bust. If the dealer stays before busting, the opponent’s down card is turned face up. Loser drinks the wager.
Play continues clockwise.
After each person has played, the dealer gives each player a new card and continues play until the cards run out.
Rules
- 8s, 9s and 10s are all taken out of the deck with one exception (the 8-of-hearts)
- Face cards are worth a half
- Aces are worth 1
- If you bust (go over 71/2) you lose and must tell – no bluffing on this
- If you get 5 cards without busting you automatically win.
- If you get the 8-of-hearts you automatically lose
- A deal is completed when the cards run out (No re-shuffling is allowed to complete a hand. Once the cards run out, play it as is.)
- A round of the game is completed when each player has dealt once
Nuances
The dealer sets a maximum per-hand bet at the beginning of the deal (i.e. a third of a beer).
When dealing, the objective is to get through the deck efficiently (i.e. have a high cards-per-hand ratio) as the dealer is at risk of frequently losing - leaving little time to “absorb” losses.
The dealer is afforded two advantages:
1) Wins in the case of a tie.
2) May keep or discard (drawing a new card) when an opponent busts and the dealer’s card has not been shown.
It is a best practice for the dealer to keep track of used cards by placing them face-up on the bottom of the deck.