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Showing 97 rules

Accentuated

Must speak differently than you normally do during your turn.

hard any game popular
All the way

Play until all cards have been collected. The player with the most cards wins the game.

All-in

Betting a shot.

Ambidextrous

Players must switch their paddle to their other hand after every hit.

hard Drinkers Ping Pong physical
Authentic

Drink a shot of tequila on a Mexican loss.

Baby Bottle

Must hold your drink with both hands when drinking.

mid any game physical
Ballerinas

The players immediately to the left and right of the player who catches the ball must twirl 360 degrees on one foot right after the catch.

hard Beer Ball physical
Blind roll

A roller may claim a value without looking at their own roll (it must equal or better the claimed value to be a winner).

Cherry picker

Capture the top die between your finger and thumb on a stack drop with all other dice making it into the cup and you may add or remove a rule.

hard Stack 6 physical
Cherry roll

Roll the captured die after a cherry picker and all other players must drink the result.

easy Stack 6 physical
Clean slate

Start the game with Mexican being the only active rule (players must win with Mexican to make additional rules).

easy Mexican popular
Clueless

A player drinks double if they lose when bluffing a value that is lower than their actual roll.

Cocked-up

Drink if you roll stacked dice.

Come untied

Must beat a believed roll (cannot tie).

Contemptuous

Must sigh before drinking.

mid any game physical visual
Crossed-toss

Must cross your eyes when throwing the ball.

hard Beer Ball visual physical
Desperado

A roller may split snake eyes (11) or ducks-on-a- pond (22) in an attempt to get a Mexican (21). Show the doubles then roll one of the split die by hand for all to see. If the resulting combined roll is another double, then roll again. If the resulting combined roll is a Mexican, the roller advances that roll in plain view to the next player. If Mexican is not attained, the roller drinks double the stakes.

Dice-lexia

Must say the lower die first.

mid Mexican popular
Down the hatch

All dice make it into the cup on a stack drop. The winner distributes drinks among the players equivalent to the number of dice.

easy Stack 6 physical
Drawn in

FORMATION ACTION: a request to shrink the circle by taking a number of steps inward.

easy Beer Ball popular
Dropout

A player must drink the number of dice that do not make it into the cup during a stack drop (excluding a captured cherry).

easy Stack 6 physical
Ecstasy

Must make a sound of rapturous delight when catching the ball.

easy Beer Ball verbal popular
Expelled

Cannot burp during play.

mid any game physical
Flamingo

Must stand on one foot when the ball is in play.

hard Beer Ball physical popular
Flirt

Must wink at someone before drinking.

mid any game visual popular physical
Fortuitous

A player who wins with four cards of the same color gets to add or remove a rule.

From Your Wicket

Must toss the ball in-between your legs from behind.

hard Beer Ball physical
Front and center

Singles players must place their drink on the center line halfway between their end and the net. Doubles players must place their drink half way in-between the center line and the side of the table also halfway between their end and the net.

Gift of the Gander

The first player someone looks at after drinking must say “nicely done.”

hard any game visual
Gobbler

When your gambling roll equals an opponent’s number you may take ALL cards from their un-played hand. If multiple players have the same number then you may take cards from only one of them. Also, when all a player's cards are gobbled up it is not considered a rid out. The player will have to gamble to get more cards.

Golden sombrero

When a player loses 4 times in a row the roller must reverse the direction of play with a Blind roll.

Good Riddance

You must drink the number of cards remaining in your hand when someone rids out.

Head-address

Players incur a drink penalty if they speak during a round without wearing a head feather.

mid Indian Poker physical verbal
Headrest

Must hold your drink on top of your head during play.

hard Beer Ball physical
Hook shot

Players must throw by extending their throwing arm to the side and bringing it back over their head when releasing the ball.

mid Beer Ball physical
Hot potato

Cannot hold the ball for more than 3 seconds (must either toss to another person or repeatedly up in the air to oneself).

easy Beer Ball physical
Imprint

The person who adds this rule may place their thumb on the table (in view) at any time during gameplay. The last person to place their thumb drinks. The loser can initiate again at any time.

mid any game physical popular classic
Incognito

Cannot use any player’s first name.

mid any game verbal classic
Inflation Act

The first player to fold drinks once. The second player to fold drinks twice and so on.

Juggler

A player must switch their drink to their other hand immediately after throwing the ball.

mid Beer Ball physical
Keep it clean

Cannot swear.

easy any game verbal classic
Klutz

Cannot spill or dribble your drink.

mid any game physical
Knee-rest

Must take a knee and rest your drink on top of the other during play.

mid Beer Ball physical
Known sender

Must say the name of the person who threw you the ball upon catching it.

mid Beer Ball verbal
Lucky bastard

A roller who clicked on an empty chamber may distribute drinks (totaling their new cap-count) among any non-dropped players.

Manners

May not place your elbows on the table.

easy any game physical
Marauder

Rather than drawing from the center pile, a player selects a card (face down at random) from another player who has currently has at least two cards. The current owner of the card acts as the only judge on the attempt. If the attempt succeeds, the marauder gets to keep the card. If the attempt fails, the marauder must take 6 drinks (i.e. a half a beer).

Mexican standoff

When a Mexican is rolled trying to beat a Mexican, the roller must lift the cup and both players who rolled Mexican must drink together.

Minimalist

The worst card in the deck (2-of-clubs) beats everything and the bearer gets to make/remove a rule.

Never got it up

The roller must drink the stack height if it tumbles while rolling, stacking, or during a stack lift.

easy Stack 6 physical
No joke

A losing player caught with a joker in their hand must drink a shot.

Out-of-your-depth

Must keep one eye closed when the ball is in play.

hard Beer Ball physical visual
Palm springs

Must throw the ball holding it palm down.

easy Beer Ball physical
Peacock Block

You may lay down four cards at once if they are each of a different suit. In doing so, the order of play reverses.

Peep show

Reveal a 1 when claiming a roll and the opponent must take a drink for getting a glimpse.

hard Mexican popular
Piling on

Lay down cards in congruence with your already-played cards and give drinks for the number of cards added.

Pointless

Cannot point at anything with your finger.

easy any game physical
Polite

Must say ‘thank you’ when catching the ball.

easy Beer Ball verbal
Post-tap

Must tap your drink once on the table after taking any drink.

easy any game physical
Pre-tap

Must tap your drink once on the table before taking any drink.

easy any game physical classic
Progression

Loser consumes the number of drinks equal to the number of previous players who rolled in succession without losing.

Proven

A player must successfully recite one of their collected cards again (selected by the other players) in order to win. Should the player fail the card is mixed back into the pile face down.

hard Pink Elephant verbal
Punish-the-loser

When a player bluffs and loses against a ‘to-beat’ roll, the dice and cup go back to the player before the loser.

mid Mexican popular
Purist

Roll nicknames are not allowed (offender must drink).

hard Mexican verbal
Quacking

Is initiated by the quacker at any time during gameplay by calling out “Quack.” Every second-player in the opposite order of gameplay must then continue to quack one-by-one. The player who messes-up the quacking drinks and becomes the quacker for the next round. The quacking order should always be opposite of the primary gameplay order. Thus, the quacking order also reverses whenever the primary gameplay reverses (i.e. “Duzzy” is called). The round does not end when the quacking is messed-up. The offender drinks and quacking stops for the remainder of the round.

hard Fuzzy Duck verbal
Reform

FORMATION ACTION: a request to restore the shape of the circle should it become oblong or the spacing between players is uneven.

easy Beer Ball physical
Reminiscence

Must say the name (first and last) of a former classmate when drinking on a loss. Name must be recognized by another player to be valid. Used names may not be repeated.

mid any game verbal
Reveling

All players take a drink together when a card is collected.

Risky business

Go max bet when dealt the suicide king, one-eyed king, or a one-eyed jack and take no cards. If you win, keep the card (face up) to turn in as a free pass to negate a loss later in the deal.

hard 7 1/2
Rookie mistake

A player drinks double if they lose when bluffing and their actual roll is a rule that would have gotten them off the hook.

Rub it in

Player drinks double the bet when the dealer beats a 7 1/2 with five cards. Dealer drinks double the bet when losing to five cards while holding a 7.

Scramble

Players must slowly walk (at the same pace) the perimeter of the circle in the requested direction (clockwise or counter-clockwise) during play.

hard Beer Ball physical
Sea legs

Imagine the circle is a platform floating on water and all players must lean to-and-fro with the waves relative to the ball-possessor’s lead during play.

hard Beer Ball physical
Selfish

Cannot say any form of ‘you’.

hard any game verbal classic
Selfless

Cannot say any form of ‘I’.

hard any game verbal
Shuffle

FORMATION ACTION: a request to re-arrange the order of players in the circle.

easy Beer Ball physical
Silver lining

After losing with the 8-of-hearts, a player may optionally add or remove a rule.

easy 7 1/2 popular
Single File

Deal cards to only one player at a time rather than seeding each player with a card at the beginning of a round.

Singularity

Must swear once (and only once) during your turn.

easy any game popular verbal
Skin in the game

All observers must wager a sip on the outcome of each hand. Bet on the opponent to win by holding a thumb-up. An observer who does not hold a thumb-up (or holds a thumb-down) bets on the dealer to win. A thumb-up must be placed no later than after the opponent takes 1 card or before the dealer's turn if the opponent is taking no cards.

hard 7 1/2 physical
Sloppy dice

A player who drops the die/dice off the table must roll it/them by hand and drink that amount.

mid Mexican physical
Sloppyspeak

Cannot say ‘um’.

hard any game verbal
Sole survivor

The winner of a game may add or remove a rule if desired.

Strict

Rules do not get the roller off the hook (a player may choose to show and apply a rule on a ‘to-beat’ roll, but must drink and be punished if the roll does not beat the incoming roll).

Stronghold

Must hold your drink with your strong hand.

mid Beer Ball physical
Taken aback

FORMATION ACTION: a request to expand the circle by taking a number of steps backward.

easy Beer Ball physical popular
Tempted

Must show one of the die of your claimed roll when asked.

Tipsytoes

Must stand on the tips of your toes when throwing the ball.

easy Beer Ball physical
Toothless

Must cover your teeth with your lips when speaking on your turn.

hard any game physical verbal
Triple D

Cannot say ‘drink’, ‘drank’ or ‘drunk’.

mid any game classic popular
Unbroken-wind

Cannot fart during play.

easy any game physical
Understood

Cannot say ‘you know’.

hard any game verbal
Valleyspeak

Cannot say ‘like’.

hard any game verbal
Ventriloquist

Must perform ventriloquism when speaking on your turn.

hard any game physical verbal
Wander

All players randomly walk around inside the circle during play.

hard Beer Ball physical popular
Weak serve

Players must serve with their weak hand.

Weakling

May only use your weak hand to drink.

mid any game physical classic