Showing 18 rules with applied filters
Blind roll
A roller may claim a value without looking at their own roll (it must equal or better the claimed value to be a winner).
Clean slate
Start the game with Mexican being the only active rule (players must win with Mexican to make additional rules).
Clueless
A player drinks double if they lose when bluffing a value that is lower than their actual roll.
Desperado
A roller may split snake eyes (11) or ducks-on-a- pond (22) in an attempt to get a Mexican (21). Show the doubles then roll one of the split die by hand for all to see. If the resulting combined roll is another double, then roll again. If the resulting combined roll is a Mexican, the roller advances that roll in plain view to the next player. If Mexican is not attained, the roller drinks double the stakes.
Golden sombrero
When a player loses 4 times in a row the roller must reverse the direction of play with a Blind roll.
Mexican standoff
When a Mexican is rolled trying to beat a Mexican, the roller must lift the cup and both players who rolled Mexican must drink together.
Peep show
Reveal a 1 when claiming a roll and the opponent must take a drink for getting a glimpse.
Progression
Loser consumes the number of drinks equal to the number of previous players who rolled in succession without losing.
Punish-the-loser
When a player bluffs and loses against a ‘to-beat’ roll, the dice and cup go back to the player before the loser.
Rookie mistake
A player drinks double if they lose when bluffing and their actual roll is a rule that would have gotten them off the hook.
Sloppy dice
A player who drops the die/dice off the table must roll it/them by hand and drink that amount.
Strict
Rules do not get the roller off the hook (a player may choose to show and apply a rule on a ‘to-beat’ roll, but must drink and be punished if the roll does not beat the incoming roll).